
The concept of subtlety doesn’t exist in the world of Valfaris, a grimdark sci-fi realm where a grizzled warrior crashes his ship onto an alien world, shooting, slashing and headbanging everything that dares move in the name of vengeance and violence. You’ll shotgun bugs into red mist, collect guns obsessively named around the word ‘Hell’ and ride defeated bosses in the ultimate act of humiliation/ad hoc transportation. And you’ll do it all the glorious sound of crushing heavy metal riffs. Those expecting deft storytelling and delicate subtext need not apply.
Therion is the man of the hour, a long-haired destroyer decked in blood-red armour that wouldn’t look out of place in a Francis Ford Coppola take on Warhammer 40K. His homeworld, the titular Valfaris, has reappeared in orbit around a dying star, but this once impressive citadel has been reduced to an alien nightmare, and Therion suspects his own father is involved in the arcane tomfoolery bubbling at its heart. So he takes his wolf-shaped starship, lands on the surface like a fashionably late rockstar and starts slaughtering with wanton abandon.

Coming from Steel Mantis – the two-man development team that previously brought you the disappointing Slain: Back from Hell – this side-scrolling action-platformer wears its gaming inspiration like a proud badge of honour. With its big guns, constant influx of alien monsters and interspersed platforming sections, this is very much a throwback to the early ’90s heydey of Contra, Turrican and Mega Man of old. It certainly doesn’t reach the quality these greats achieved almost 30 years ago, but it does its best to invoke an era where levels were fast, frenetic and purposefully challenging.
Of course, following in the wake of Slain does bring challenges of its own. In the kindest possible terms, that Gothic action platformer was a bit of a mess, but there were glimmers of a decent game beneath all those faults. Valfaris very much follows the same basic template – fight your way through a series of linear, pixel art levels and defeat a boss at the end of each one – while stirring in new ideas to the mix and re-introducing some old problems as well. For instance, the controls are far more responsive than the clunky scheme used for Slain, but there were more than a few occasions where inputs simply didn’t register, resulting in a boss eviscerating us at the moment of victory. It’s also too reliant on difficult for difficulty’s sake, much like its predecessor, but the inconsistency of that curve isn’t as crippling this time around. It's possible to utilise a lot more strategy, but some bosses are a straight-up lucky draw.

The melee skills and combos – one of the few areas Slain excelled in – have been dropped in favour of a series of basic swords (each with their own stats), while the magic system has been replaced with increasingly more powerful guns. Whereas Slain required a more methodical approach, Valfaris opts for simplicity and speed. Its guns are gloriously meaty to use; the Gatling gun barrage of the Hellwraith turns the wide variety of enemies you’ll slay into alien mincemeat, while the Envoy of Destruction packs high damage at the cost of a slow fire rate. However, having these mapped to the face buttons (‘Y’ for your main weapon, ‘X’ for your melee and ‘A’ for your secondary) doesn’t make for a smooth setup as these weapons are designed to be ‘comboed’ together, and a noticeable delay when interchanging between each one can make utilising the strength of your customised loadout far less enjoyable.
There’s no dodge button this time either, which makes a huge difference when facing larger and more deadly enemies (such as a beast that fires giant green blasts at you while teleporting across the screen and slashing you to ribbons if you stray too close). Your floaty movement makes dodging these attacks more a case of luck than strategy, especially when jumping down between platforms (the only really effective method for battling larger enemies) doesn’t always work. Valfaris just needed an extra string to its movement repertoire to give Therion – and you, the player – a little more agency amid the chaos. You do have a shield, mapped to ‘ZL’, which you can use to absorb incoming projectiles and, if timed right, send them back to their attacker. It doesn’t make up for the lack of a dodge or dash, but it does improve your defensive capability.

Checkpoints – or the sheer lack thereof – were a serious issue with Slain, but it’s something that’s been confidently addressed with the introduction of Resurrection Idols and regular respawn points. Valfaris has certainly inherited an unpredictable difficulty curve, but the introduction of these glowing green tokens helps take the edge off those more unrelenting moments while offering a reward for those bold enough to ignore such checkpoints. Any collected tokens are saved between deaths, and the more you collect without using (either to activate spawn points or in exchange for metal that upgrades your weapons), the larger your health and spirit bars become. There are a finite number of Relics to collect, but having a larger pool of health can make all the difference – however, doing so comes with the risk of dying and being respawned at a checkpoint much further back in a level.
It’s a smart system, and one that works well when the game isn’t actively trying to undo its itself with a familiar problem. The sheer unrelenting waves of enemies that made the previous game such a bore have – thankfully – been toned down, but there were more than enough instances (especially in the later levels) where enemies respawn almost immediately, a factor that reduces strategy to hope and prayer. There’s no real room for exploration, but as you systematically unlock new weapons (which can be upgraded and swapped out at each activated spawn point), you’re left wanting more reasons to revisit levels and utilise new weaponry to unlock additional areas.

While it can often sell itself short in terms of gameplay, Valfaris has style in aesthetic abundance. Every level is filled with lavish details, from exotic alien swamps to the organic hallways of a giant hive, and you’re constantly having to adapt to new enemies with varying attack styles and speeds. Therion himself glows when he’s unleashing a barrage of superheated death, while enemies crumble into gore and viscera when you land a killing blow. Oh, and the headbanging animation that kicks in every time you discover a new weapon is just ludicrously awesome. It’s impossible not to appreciate Curt Victor Bryant’s doom metal soundtrack too, offering a refreshingly heavy alternative to the pedestrian chiptune soundtracks we’re used to with this type of game.
Conclusion
Overall, Valfaris is a much better game than its predecessor, introducing new systems and ideas to help keep its action-platformer formula engaging and interesting. The hand-crafted pixel art style and the brutally joyous soundtrack really elevate the whole experience, even if it ends up falling back into some bad habits. An unpredictable difficulty curve mixed with an occasionally messy approach to enemy spawning can make some levels a blood pressure-spiking experience, but when it’s not trying to undo its own achievements, you’re left with a linear side-scrolling shooter that delivers a mosh pit of monsters, mayhem and metal.
Comments 37
You're rough around the edges! Yeah I said it! I mean look at that beard! ROUGH!
...I just realized the twitter subtitle is different than the article. Damnit now my joke doesn't make sense...sigh
Slain was “dissapointinl”. Like the proof reading.
There is a lot of these games
Looks a lot like "Slain"...which makes me think it's going to have the same problems as "Slain". It certainly wasn't a terrible game, but it's certainly not a top-tier 2D action game either, so I'll pass on this. Unless there's a sale for a buck or something.
@Darlinfan I bought slain at launch and it was quite ehm rough very sluggish and not that responsive
Maybe the current version plays a lot more refined but at launch it was mediocre in it's gameplay department, the presentation was amazing tho.
But I feel Blasphemous is a better option.
You were either around to play and love Turrican or you were not.
If you just said "Hey, I remember that!", buy this game.
If you went "Turricawhatnow? Is Shiryu pulling our chain again?", this is not the game you're looking for. Move along, move along...
I enjoyed Slain, it is in no way deserving of a 4/10. It is certainly no classic but it is a decent action platformer, with good controls, beautiful graphics and a killer soundtrack. It is better than many of the indie games that score highly on here, a solid 7/10 from me. I've no doubt I'll enjoy Valfaris too but it'll need to wait for now. Onto the wishlist it goes.
@Bucket Yeah, I've seen a few typos but this one made me giggle a bit haha
@premko1 Correct
Slain was pure awesome, just too hard is all. I'll give Valfaris a try for sure.
Slain was challenging and awesome. Definitely will check this one out too.
I personally don't read reviews for their opinions or scores, which i usually disagree with on a general scale across all websites. It all boils down to personal perspective, desire and opinion. They gave Cuphead a 9/10, which I would have given a 5 since it's mostly just tedious boss fights, once the novelty of the amazing handrawn graphics and animations wears off you got a really disappointing game that could have been much better with more actual stages to explore...after you kill a few bosses the rest feels like a chore i didnt care to finish. Anyway... This guy is complaining about checkpoints in a platformer/shooter. The only time a game should have checkpoints/save points is if they're an rpg or the game has very long stages with multiple parts. If they are linear, you should have to tough it out from the beginning of the level. Part of the thrill of retro games was the consequences of dying.. having to go back from the start, or only a few lives and maybe a couple of continues depending on the length of the game, then it was back to the title screen. Multiple checkpoints can really make or break a game like this... Ultimate Ghouls and Ghosts on PSP , for example, its multiple checkpoints and respawning exactly where you died sucked all the fun out of the game since they took out all of the suspense of the consequences of death. I think checkpoints should be an option you can enable/disable in the options menu. Rant over. Anyway... This game looks great, some things i wanted to know about the game were discussed in the review. I'm waiting for the physical copy in november.
@Darlinfan Not sure why Slain get so much hate too,it's amazing,it's like Metal Castlevania or something
@Isaix whoooooaaaaaa there Cletus. Slain is nothing like Castlevania at all. Very bad comparison for a game that sucks to compare it to a classic awesome game.
Never got the hate for the switch version of slain, I didn't find it that hard or annoying. This looks equally awesome and I have pre ordered the physical version. 6/10 seems low, I'm guessing a 7 or 8.....will see in november
In all honestly I am really tired of new games that look barely better than NES titles. You can do pixel art graphics that look fantastic. This just looks obsolete.
For good retro-inspired graphics I point you at Iconoclasts, Stardew Valley and Octopath Traveller.
Had this on pre-order since I heard of it. Loved the original Turrican on my C64, and the sound track for this is just AMAZING!!!
The physical from Amazon UK isnt released until 15 November, so it will probably sit in my backlog because of other games (Luigi, Monkey Ball, etc) coming out before it
Hmmm this is a disappointing review, i have watched a couple online and they were both hugely positive. The lack of a dodge does sound worrying.
If this is better than Slain then count me in. Slain wasn't without its issues, but is still a great game which I'd give a solid 7.
@Darlinfan Slain was terrible at launch and the dev pulled it and fixed some issues. I was pretty sure "Back from Hell" was the fixed version though, at least on PC. Maybe the Switch version was busted in a unique way.
@SuperWeird did we play the same game ? imho Slain was sh...y, and not because of difficulty.
@Dirty0814 The gameplay is not the same of course,Slain is more about fighting,but it still feels like Castlevania
@Darlinfan It's really not, not at all. But whatever dude. All the power to you too.
@Darlinfan Hey fine, you proved it. You called you stance factual, I guess that makes it so. Have a nice day to you sir!
This game got an A- on gaming age and scored high on PC. I'm getting it on PS4 next month.
@Darlinfan totally
@Heavyarms55 uh, no. Go watch the trailer in HD. Far superior to SNES. Are you blind? Your comment is pretty stupid.
Some 'retro inspired' game take their cues from NES/8-bit games (Bloodstained: Curse of the Moon for example), others SNES/16 bit games. This quite obviously falls into the latter. You can tell from one screenshot. The colour palette, the amount of pixels. It's obvious.
Each time I see a hyperbolic exclamation of 'this looks like a bad game on such a console' it's almost always incorrectly applied. Presumably for effect, but it just makes me think that the person doesn't know what they're talking about.
I had high hopes for this game. I was looking at a physical copy, but now I'm not sure. It sounds like there are a few issues that would annoy me over the course of the game. Happy to be proven wrong, so will check out some other reviews.
this score is crazy, i just got finished with my second play through and i loved every second of it. tight responsive controls , tough but fair (you know you made a mistake) a brilliantly crafted world with an awesome heavy metal soundtrack, whats not to love?
I remember the score for its predecessor was also poor, despite me enjoying it allot (although it has to be said i preferred this game to slain)
@E_maniac Agreed, I'm playing it now and I think it's brilliant. It looks incredible and the controls are top notch.
@WrongChops I can't recommend this game highly enough. If you like the look of it, you'll enjoy it for sure. It's a Turrican and Contra style shooter that more than lives up to my expectations. As for the graphics, I'd say they're more 32bit era with some modern effects like lighting and explosions. Don't pay any attention to Dom's negatives, especially on the controls. The controls are super tight.
@OorWullie heard a few concerning things about performance though. I'm assuming these have been patched by now? I don't like buying physical if it's shipped with issues. Like to think I'm getting the real deal on the cart.
@WrongChops I didn't notice any performance issues, runs smooth as can be. I normally notice framerate dips as well. It's a beautiful looking game.
I can't agree with the review . Probably the game results too hard for him? I mean this is the typical game I was used to play when I was young. And I still enjoy it . Commands not respond well? Are you sure it s your console ? Ah and I finished it also in full metal mode..
@E_maniac this is 100 times better than slain. It is amazing I have to say. I finished it 4 times in normal mode and one in full metal one . The full metal is crazy but gives you such great satisfaction when you manage to beat a boss or pass some hard stage
I can't believe the reviewer and me played the same game. Wtf, this game just rocks! Is really fair. Half the game is not even hard.
6/10? You’re outta your godforsaken mind 😛 This game is freaking amazing! It just might do Contra better than Contra. Whatever the case, it’s a top-tier run n’ gun action game that shouldn’t be missed by anyone who’s a fan of old school 2D gameplay. 2-player co-op would’ve been nice though.
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